Turning complex products into clear, confident brands.
I'm a creative director who stays in the work every day. I set brand standards, lead and mentor design teams and take ideas from concept through final execution across print, events, environments, editorial and digital.
Clients include Boeing, Rockwell Automation, Microsoft, Sony and Toyota. Most of my recent work is aerospace and industrial technology, where the product can be hard to explain.
Selected work
14 sheets-
Boeing · 2023 and 2025Boeing Calendars
Sheet01 -
Rockwell Automation · 2025Automation Fair 2025
Sheet02 -
Boeing · 2024 to 2025Boeing Environments and Events
Sheet03 -
Boeing · 2022 to 2024Innovation Quarterly
Sheet04 -
Karma Automotive · 2016Karma Revero Infotainment
Sheet05 -
Westfield · 2019Westfield Wayfinding and Environments
Sheet06 -
Rockwell Automation and John Deere · 2022 to 2025Complex Systems Made Clear
Sheet07 -
Sony · 2008 to 2012Sony Entertainment Network
Sheet08 -
Boeing · 2024 to 2026Data Storytelling
Sheet09 -
Various · 2000 to 2020Identity
Sheet10 -
Boeing · 2024Brand Programs
Sheet11 -
SiriusXM · 2023SiriusXM
Sheet12 -
LPL Financial and Capital Group · 2017 to 2023Financial Services
Sheet13 -
BET and Capital Group · 2012 and 2018Event Branding
Sheet14
Hands-on, team-minded, tool-curious
I've led multidisciplinary creative teams at Sony, Ilibrium and Outfit 7, and I've mentored and trained designers and art directors along the way. I have a keen sense for the fastest way to get the work over the bar, and I'll collaborate, sketch, design, edit, build or simply mark up concepts as needed.
My real strength is people. I help designers create, collaborate and communicate with confidence, and I make it easy for a team to do its best work. I'm easy-going, I hold a high bar and I leave the ego at the door. I'm just as comfortable in a room with engineers and executives, holding a point of view and getting everyone aligned without watering down the work.
I use AI tools where they make the work better and faster, and I'm careful about where they don't. I'm also a working musician and composer, which shapes how I think about pacing and story.